#version 310 es

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
  return;
}
void f() {
  {
    int vec3f = 1;
    int b = vec3f;
  }
  vec3 c = vec3(0.0f);
  vec3 d = vec3(0.0f);
}

